SINISTER

A Psychological Horror Experience

Elevator Pitch

Sinister is a psychological horror RPG where memory lies and monsters wear your face. As you descend into a cursed dungeon to find your missing father, the deeper truth begins to emerge: you’re not just fighting demons. You’re becoming one.

Core Concept

Story Overview

You return to your hometown after your father's disappearance. The men are vanishing, drawn to a fog-drenched dungeon none return from. At first, you're trying to save them. By the end, you're not sure you didn't send them there yourself.

Visual Style

Gameplay & Mechanics

Target Audience

Development Status

The Team

Jacob Briley – Writer, Designer, Programmer, Composer

Background in hardware modding, music distribution, and creative storytelling.

Building Sinister as a deeply personal exploration of trauma, faith, and fractured identity. Every mechanic and narrative beat is designed to confront what it means to remember — and what it means to forget.

Ask & Vision

Looking for:

Vision: Create a horror experience that makes the player question their own morality — not just the character’s.

“You like to think you have a choice... But you were never a player. You were a pawn.”